Has anyone looked at the Drawbacks introduced in Ultimate Campaign? Most of them seem pretty nasty, actually, but if you really want an extra trait they're there. It's SO poorly written, that as written, you get +1 hp and skill point per level ON TOP OF your normal favored class bonus. This FAQ ruling () lessens the effectiveness of the magical lineage trait, and by the same reasoning, the wayang spell hunter/metamagic master(srd name).Īlso, I don't think you quite did Finding Haleen its full justice. There's a similar trait for whips and chains only, can't recall the name.ĮDIT: There is a PF Society trait that gives proficiency with longbows which is very helpful to Rogues and Bards (and some other rogue-like classes) wishing to go the archery path. Even the nerfed version is useful to get +2 on one kind of combat maneuver, like tripping. Heirloom Weapon: If allowed, the original version is crazy awesome. Some examples: Jingasa of Fortunate Soldier for AC Stone of Good Luck for skills, saves, and ability checks Half-Orc tattoo variant for saves go Archaeologist Bard to add it to attacks, damage, skills, and saves, etc. Can be good for a bard w/ versatile performance for important skills.įate's Favored: +1 to any luck bonuses you may get. Also adds to concentration for cha casters, can add to initiative with Noble Scion feat, etc. Most social skills are rolled during daytime not to mention adventuring in general, IME. Strength of the Sun: +1 on all cha-based checks during the day. Wisdom in the Flesh: Turn a physical skill into a wis-based one and get it in-class. Works well with Enforcer.ĭefensive Strategist: It's basically Uncanny Dodge. Awesome on weak helper creatures like followers or familiars.Ībendego Spellpiercer: Same as Focused Mind.īlade of Mercy: Attack unarmed w/o penalty and get +1 damage. Helpful: +4 instead of +2 aid another bonus. My favorite use is for a druid to gain Ghost Sound to talk while wild shaped.īred for War: Straight +1 to CMB for all maneuvers. Two-World Magic: Lots of great 0-level spells you may want on your list. Also very nice for improved familiars with limited casting ability but a high effective HD, like Faerie Dragon (if you can give it traits or retrain its feat to Additional Traits). Magical Knack: Practically essential to Rangers, Paladins, and anyone who loses some CL. Havoc of the Society: Allows various uber powerful Sorc Dazing Spell builds to function, most notably the Geysermancer. There is also a regional trait that does the same thing.ĭefender of the Society: +1 AC may be boring, but RAW it adds to flatfooted and touch and is just plain better than feats like Dodge.ĭesperate Focus / Focused Mind: +2 Concentration is usually enough to top you off, and unlike Combat Casting, this applies to ALL concentration rolls. I asked the guy writing it to keep it brief for the crap traits or not include them at all, but alas it became quite the monster.Īrmor Expert: Has a niche use for getting Mithral Breastplate w/o any drawback or need of medium proficiency. I like the google doc, but it's so freaking big and often fails to fully load for me. In addition, you (RAW) ALWAYS gain at least +1hp AND +1skill point every time you take a level in a favored class, regardless of what favored bonus you choose. Your class taken at 1st level is always considered a favored class. Better than a lot of rerolls because it lets you reroll a failed save.Īn incredible feat, and even better due to how poorly written it is. Once per day reroll of failed saving throw. Note that it stacks, as it's not a trait bonus. Same as Magical Lineage, except limited to a spell of 3rd level or lower. Combine with cantrips/orisons class feature for unlimited magic missile, cure light wounds, etc. When combined with a +0 metamagic, technically reduces spell level by one. 1 to spell level when metamagic is applied. Think of this as a place to put traits that might not show up in a search of the trait guide.Īnyone know of other great, unique traits?ĭouble Wildshape duration when a small or medium animal. For instance, while Dangerously Curious (+1 UMD, becomes class skill) is amazing, the guide linked above does a fantastic job of listing traits that make skills in-class. The purpose of this thread is to simply list traits that are unique and awesome. considering that it contains the names of deities, which, due to legal reasons, cannot be found on the PFSRD. Here () is a huge compilation of virtually all pathfinder traits, good and bad. This is to be an informal guide to pathfinder traits that are worth taking.
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